Speaking to Games Radar at the Game Developers Conference (GDC), game director Nicolas Doucet mentioned that the first pitch ...
The developer behind Astro Bot has a handbook for all new employees that contains the following phrase: "We aim for quality, not quantity." Team Asobi studio director Nicolas Doucet showed off this ...
Even the most cheerful universe isn't immune to light body horror ...
Astro Bot director Nicolas Doucet has discussed how the game succeeded based on smart AA-sized ambition and that, in this year especially following industry layoffs, it's "OK to make a small game".
Astro Bot charmed the world last year, giving PS5 players a truly fantastic platformer that would go on to win numerous Game of the Year nods. In a talk at this year's Game Developers Conference ...
The game director behind Astro Bot has revealed that the team went through 23 pitch iterations for the platformer before ...
At this year’s Game Developer Conference, Astro Bot director Nicolas Doucet explained how the PS5 hit found success not through massive scale, but ...
Nicolas Doucet, president of Team Asobi and game director of PlayStation darling Astro Bot, has come forward to speak on the game’s massive success, attributing it to its AA-sized ambition and scale ...
To learn more about the folder structure of an Astro project, refer to our guide on project structure.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results