As the Earth's surface resources dwindle, powerful corporations turn to the uncharted depths of the oceans, unaware of the ancient horror.
Blending traditional Lovecraftian mythos with the horror investigation of Outlast, Cthulhu The Cosmic Abyss looks absolutely ...
You ever play so many game demos that your brain turns into a kind of game-infused gelatin capable only of learning new ...
As for the gameplay, Tales of Wind: Radiant Rebirth is (or so the developers claim) basically the same game just with a ton of improvements. And given the vast differences in technical capabilities ...
The February 2025 edition of Steam Next Fest is officially underway, with hundreds of free demos just waiting to be played! Hundreds of free demos await you as Steam Next Fest kicks off a full week of ...
As we concluded in our Dynasty Warriors: Origins review, there’s no going back for the series now that it has established a strong new gameplay formula – then along comes Warriors: Abyss.
Casual onlookers may not realize it, but these two series have fundamental gameplay differences despite their similar control schemes and structures. Those differences are in place in Abyss ...
Tales of the Shire, the cozy life sim set in a comfier corner of the Lord of the Rings' Middle-earth, has been delayed again. Previously scheduled to launch in early 2025 after one delay, the game ...
A team does not have to lead the pack in quarterback play, but it must not lag blatantly behind if it hopes to compete with those in its own backyard. This means the Giants have a ridiculous ...
Human Torch's character reveal and gameplay can be seen here, while below you'll find more about The Thing. "Benjamin J. Grimm is undeniably the unwavering heart of any team. Always at the ...
Warriors: Abyss is a digital soup of ideas. It is a dish that makes its ingredients play nice with each other instead of throwing everything into a pot and just expecting it to work. Essentially ...
Example gameplay sequences generated by Muse (based on WHAM-1.6B) demonstrate that our model can generate complex gameplay sequences that are consistent over several minutes. All examples shown here ...
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